Why the Queue Is Part of the Holiday
Forty-five minutes. That is what the board says at the entrance to the big one, the ride your eight-year-old has been talking about since March. You have two choices: spend it sighing at the slowly ticking wait time, or treat it as its own attraction. Families who crack this come home raving about the holiday rather than the queuing, and it costs nothing but a little forward planning.
The trick is to arrive with a small, light toolkit of games in your head and a couple of tiny things in your coat pocket. Nothing that needs a signal, nothing that needs a table, and nothing that makes you the family everyone else in the switchback is quietly glaring at.
I-Spy, With a Theme Park Twist
Classic I-spy works, but plain colours wear thin after ten minutes. Give it a structure and it lasts three times as long.
- Queue bingo: before you join, agree five things to spot — someone wearing a poncho, a dropped ice cream, a buggy being pushed by a grandparent, a balloon on a string, a child asleep on a shoulder. First to see all five wins.
- Counting games: how many people in the queue are wearing red? How many lamp posts between here and the station? How many times will the ride whoosh past before we reach the front?
- Twenty questions: pick a character, a ride or a member of the family and let everyone else guess. The narrowing-down is the fun, not the answer.
These work because they are collaborative rather than competitive. Nobody storms off towards the exit because they lost at spotting a balloon.
Mine Your Animated Film Nostalgia
Here is the secret weapon most parents overlook. If you have spent the last few weekends watching the animated films you loved as a child — and your children have adopted them as their own — you already have hours of queue-friendly material.
- Ten-word plots: summarise a whole film in ten words or fewer. "Toy comes alive, gets lost, goes home, everybody cries." Bonus points for drama.
- Name that sidekick: describe a supporting character and let the others guess. The daft ones are always easier than the heroes.
- Hum the tune: no words allowed. Theme songs are surprisingly hard to hum and reliably hilarious to attempt.
- Would you rather: live in a castle with a talking candlestick or a jungle with a bear who sings? Endless permutations, no props.
- Villain karaoke, whispered: the baddie's big number, performed at volume zero. The children will find this far funnier than you expect.
This is where the nostalgia pays off twice. You get the warm glow of sharing something from your own childhood, and they get a game that feels like a treat rather than a distraction.
Silly Walking Challenges for Moving Queues
When the line actually shuffles forward, use the movement. A queue that snakes through a themed area is a perfect catwalk.
- Crab walk: ten sideways paces, then back to normal before anyone official notices.
- The silent sneak: heel to toe, no sound, past a set number of people. Whisper the count.
- Statue freeze: when you stop walking, freeze mid-step. First to wobble loses.
- Guess the next song: most parks pipe music through the queue. Name the next track before it starts.
One safety note, and it matters: hold hands on stairs, ramps and anywhere wet, and drop the game entirely near the boarding platform. Silly walking is for the flat, boring stretches, not the last ten metres.
The Sticker Book That Fits in a Pocket
A small sticker book and a few sheets of stickers cost very little and buy you quiet time in the most testing part of the wait — the bit where everyone is tired and the ride is visible but unreachable.
- One sticker per five minutes, timed on your phone, turns waiting into a countdown the child controls.
- Milestone stickers: when we pass the pirate flag, when we reach the second fence, when we can hear the screams.
- Pencil games: a tiny pencil and a folded card for noughts and crosses, or drawing the ride they are about to go on.
Pack it the night before: stickers, pencil, a few wrapped sweets, a small carton of squash. A zip-lock bag keeps it all dry when the British weather does what it usually does.
The Golden Rule for Queue Days
Choose your battles. Do one long queue a day, not five, and use the short ones to build up tolerance. Feed everyone before joining a line rather than during it. Agree the game before you get in, because deciding what to play while standing still is the fastest route to a meltdown.
And when it all goes wrong — because sometimes it will — remember that the queue is not the opposite of the holiday. It is part of it. Twenty years from now, nobody will remember the wait time on the board. They will remember humming a villain song badly with you while the chain-link fence crept slowly past.


Leave a comment